by molpay | v3.29.0
Razer Merchant Services XDK NativeScript
npm i --save molpay-mobile-xdk-nativescript


This is the functional Razer Merchant Services NativeScript payment module that is ready to be implemented into any NativeScript project npm install module. An example application project (MOLPayXDKExample) is provided for Razer Merchant Services XDK framework integration reference.

Recommended configurations

  • Node.js Version: 5.3.0 ++

  • Minimum Android SDK Version: 27 ++

  • Minimum Android API level: 19 ++

  • Minimum Android target version: Android 4.4

  • Xcode version: 9 ++

  • Minimum target version: iOS 8


tns plugin add molpay-mobile-xdk-nativescript

Sample Result

Sample transaction result in JSON string:


Parameter and meaning:

"status_code" - "00" for Success, "11" for Failed, "22" for *Pending.
(*Pending status only applicable to cash channels only)
"amount" - The transaction amount
"paydate" - The transaction date
"order_id" - The transaction order id
"channel" - The transaction channel description
"txn_ID" - The transaction id generated by Razer Merchant Services

* Notes: You may ignore other parameters and values not stated above

* Sample error result in JSON string:

{"Error":"Communication Error"}

Parameter and meaning:

"Communication Error" - Error starting a payment process due to several possible reasons, please contact MOLPay support should the error persists.
1) Internet not available
2) API credentials (username, password, merchant id, verify key)
3) Razer Merchant Services server offline.

Prepare the Payment detail object

var paymentDetails = {
// Optional, REQUIRED when use online Sandbox environment and account credentials.
'mp_dev_mode': false,

// Mandatory String. Values obtained from Razer Merchant Services.
'mp_username' : 'username',
'mp_password' : 'password',
'mp_merchant_ID' : 'merchantid',
'mp_app_name' : 'appname',
'mp_verification_key' : 'vkey123',

// Mandatory String. Payment values.
'mp_amount' : '1.10',, // Minimum 1.01
'mp_order_ID' : 'orderid123',
'mp_currency' : 'MYR',
'mp_country' : 'MY',

// Optional String.
'mp_channel' : '', // Use 'multi' for all available channels option. For individual channel seletion, please refer to
'mp_bill_description' : '',
'mp_bill_name' : '',
'mp_bill_email' : '',
'mp_bill_mobile' : '',
'mp_channel_editing' : false, // Option to allow channel selection.
'mp_editing_enabled' : false, // Option to allow billing information editing.

// Optional, but required payment values. User input will be required when values not passed.
'mp_channel' : 'multi', // Use 'multi' for all available channels option. For individual channel seletion, please refer to
'mp_bill_description' : 'billdesc',
'mp_bill_name' : 'billname',
'mp_bill_email' : '[email protected]',
'mp_bill_mobile' : '+1234567',

// Optional, allow channel selection.
'mp_channel_editing' : false,

// Optional, allow billing information editing.
'mp_editing_enabled' : false,

// Optional, for Escrow.
'mp_is_escrow': '0', // Put "1" to enable escrow

// Optional, for credit card BIN restrictions and campaigns.
'mp_bin_lock' : ['414170', '414171'],

// Optional, for mp_bin_lock alert error.
'mp_bin_lock_err_msg': 'Only UOB allowed',

// Optional, provide a valid cash channel transaction id here will display a payment instruction screen. Required if mp_request_type is 'Receipt'.
'mp_transaction_id': '',
// Optional, use 'Receipt' for Cash channels, and 'Status' for transaction status query.
'mp_request_type': '',

// Optional, use this to customize the UI theme for the payment info screen, the original XDK custom.css file can be obtained at
'mp_custom_css_url': '',

// Optional, set the token id to nominate a preferred token as the default selection, set "new" to allow new card only.
'mp_preferred_token': '',

// Optional, credit card transaction type, set "AUTH" to authorize the transaction.
'mp_tcctype': '',

// Optional, required valid credit card channel, set true to process this transaction through the recurring api, please refer the Razer Merchant Services Recurring API pdf.
'mp_is_recurring': false,

// Optional, show nominated channels.
'mp_allowed_channels': ['credit', 'credit3'],

// Optional, simulate offline payment, set boolean value to enable.
'mp_sandbox_mode': true,

// Optional, required a valid mp_channel value, this will skip the payment info page and go direct to the payment screen.
'mp_express_mode': true,

// Optional, extended email format validation based on W3C standards.
'mp_advanced_email_validation_enabled': true,

// Optional, extended phone format validation based on Google i18n standards.
'mp_advanced_phone_validation_enabled': true,

// Optional, explicitly force disable user input.
'mp_bill_name_edit_disabled': true,
'mp_bill_email_edit_disabled': true,
'mp_bill_mobile_edit_disabled': true,
'mp_bill_description_edit_disabled': true,

// Optional, EN, MS, VI, TH, FIL, MY, KM, ID, ZH.
'mp_language': 'EN',

// Optional, Cash channel payment request expiration duration in hour.
'mp_cash_waittime': 48,

// Optional, allow bypass of 3DS on some credit card channels.
'mp_non_3DS': true,

// Optional, disable card list option.
'mp_card_list_disabled': true,

// Optional for channels restriction, this option has less priority than mp_allowed_channels.
'mp_disabled_channels': ['credit']


Start the payment module

//XML view ready a view for Razer Merchant Services to display
<GridLayout id="molpayExampleView"></GridLayout>

//import Razer Merchant Services package
import * as molpay from 'molpay-mobile-xdk-nativescript';

//import Razer Merchant Services package
var molpay = require("molpay-mobile-xdk-nativescript");

exports.pageLoaded = function(args) {
var page = args.object;

//set the view
var molpayView = page.getViewById("molpayExampleView");

//start Razer Merchant Services payment pass the view and the payment Details
molpay.startMolpay(molpayView ,paymentDetails , function(data){
//callback after payment success

Cash channel payment process (How does it work?)

This is how the cash channels work on XDK:

1) The user initiate a cash payment, upon completed, the XDK will pause at the “Payment instruction” screen, the results would return a pending status.

2) The user can then click on “Close” to exit the Razer Merchant Services XDK aka the payment screen.

3) When later in time, the user would arrive at say 7-Eleven to make the payment, the host app then can call the XDK again to display the “Payment Instruction” again, then it has to pass in all the payment details like it will for the standard payment process, only this time, the host app will have to also pass in an extra value in the payment details, it’s the “mp_transaction_id”, the value has to be the same transaction returned in the results from the XDK earlier during the completion of the transaction. If the transaction id provided is accurate, the XDK will instead show the “Payment Instruction" in place of the standard payment screen.

4) After the user done the paying at the 7-Eleven counter, they can close and exit Razer Merchant Services XDK by clicking the “Close” button again.

XDK built-in checksum validator caveats

All XDK come with a built-in checksum validator to validate all incoming checksums and return the validation result through the "mp_secured_verified" parameter. However, this mechanism will fail and always return false if merchants are implementing the private secret key (which the latter is highly recommended and prefereable.) If you would choose to implement the private secret key, you may ignore the "mp_secured_verified" and send the checksum back to your server for validation. 

Private Secret Key checksum validation formula

chksum = MD5(mp_merchant_ID + results.msgType + results.txn_ID + results.amount + results.status_code + merchant_private_secret_key)


Submit issue to this repository or email to our [email protected]

Merchant Technical Support / Customer Care : [email protected]
Sales/Reseller Enquiry : [email protected]
Marketing Campaign : [email protected]
Channel/Partner Enquiry : [email protected]
Media Contact : [email protected]
R&D and Tech-related Suggestion : [email protected]
Abuse Reporting : [email protected]